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Thread Statistics | Show CCP posts - 6 post(s) |

Father Weebles
Repo Industries
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Posted - 2007.01.24 05:55:00 -
[1]
A question to my fellow eve'rs, what's worse, a Nos-Domi or Nano-Domi
"Welcome to EVE, where inflation is out of control."
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Father Weebles
Repo Industries
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Posted - 2007.01.28 18:00:00 -
[2]
Originally by: Taipan Gedscho im really ****ed by this whining about so called "nanoships", so i haven't read the whole X pages about the subject, and therefore dont know if its already been mentioned...
but what if i put... say... 3 or 4 drone navcomps on my dominix and launched a wave of webber drones...
wouldnt this slow a nanoship long enough so it can get tackled by an inty?
webber drones only travel at +-1500 m/s while most nano-ships easily go past 2500
"Welcome to EVE, where inflation is out of control."
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Father Weebles
North Face Force
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Posted - 2007.02.07 04:53:00 -
[3]
ive flown with nano-domis/phoons before and the problem is nos
if you dish out 1.8+bil for a hg snake implant u get lots of speed and rightfully deserve it, but nos right now is overpowered and its the reason why nano ships own atm
"Welcome to EVE, where inflation is out of control."
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Father Weebles
North Face Force
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Posted - 2007.02.08 03:56:00 -
[4]
this will sound strage but how bout nos work fine for 10-20 seconds like normal, and after that they take your own cap to keep the nos working so nos would in effect be useless after a 1 minute and if u keep nossing your ship stops (overheated). Granted that will affect curse's and stuff but possibly they could get a bonus.
just something to think about
"Welcome to EVE, where inflation is out of control."
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Father Weebles
North Face Force
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Posted - 2007.02.08 04:39:00 -
[5]
Originally by: Koloch
Originally by: Father Weebles this will sound strage but how bout nos work fine for 10-20 seconds like normal, and after that they take your own cap to keep the nos working so nos would in effect be useless after a 1 minute and if u keep nossing your ship stops (overheated). Granted that will affect curse's and stuff but possibly they could get a bonus.
just something to think about
first off I agree that nos needs to be fixed. having said that how does nerfing nos fix the fact that a nanoBSs are near impossible to catch? that is part of the problem people are complaining about.
nano-ships dont have very good damage first of all so they rely on 3-4 heavy nos to break an opponent's tank as well as feed their capictor so if they cant nos 24/7 like now then nano-ships wont be able to 1 take all the cap from their opponent and 2 wont have the cap to run an mwd for very long.
"Welcome to EVE, where inflation is out of control."
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Father Weebles
North Face Force
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Posted - 2007.02.08 16:56:00 -
[6]
Originally by: Tom Gunn I've no problem with the speeds of nano-ships, the agility ? maybe that needs some consideration, but what I believe needs to change is the additional power granted to them by 'NOS' weaponary.
Fast moving ships should be have very weak 'staying' power, they should be hard to hit (until webbed), they should be able to dictate range they should have the benefit of being able to disengage from combat more easily than a tanked battleship - these are the benefits of maneuvorability on a battlefield..
What they should not be able to do is kill a similar class of vessel that is tanked out to be slow moving and have a shield/armour tank fitted. They should be able to harry it, keep it pinned for a short period of time, perhaps long enough for support to arrive, but after about a minute of combat, the tanked ship should be in a position to forice the nano ship to disengage.
By Making NOS's affectiveness worsen at higher speeds, so your 250m/s domi will still drain as much as it does, but when it goes 4k m/s its NOS's are severely weakened. You could also reduce NOS affectiveness based on size category of a ship (hvy nos vs small ship would be alot weaker)
This will make a tanked BS practically immune to the nos effect of nano ships. It will also mean inteceptors are able to chase down and land a web on their target without being drained dry by a nano NOS ship in 1 pulse (they'd get the benefit of being small and also the fact their target is fast moving and has additional penalties to their nos). Sure the inty should get drained unless its fitted with small nos itself, but it should be able to hold the nano-ship a short time, long enough for allies to maybe get closer to it to bring their higher cap webs & scramblers to aid.
It brings some danger to flying a nano-ship
agreed
"Welcome to EVE, where inflation is out of control."
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Father Weebles
North Face Force
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Posted - 2007.02.08 16:56:00 -
[7]
Originally by: Tom Gunn I've no problem with the speeds of nano-ships, the agility ? maybe that needs some consideration, but what I believe needs to change is the additional power granted to them by 'NOS' weaponary.
Fast moving ships should be have very weak 'staying' power, they should be hard to hit (until webbed), they should be able to dictate range they should have the benefit of being able to disengage from combat more easily than a tanked battleship - these are the benefits of maneuvorability on a battlefield..
What they should not be able to do is kill a similar class of vessel that is tanked out to be slow moving and have a shield/armour tank fitted. They should be able to harry it, keep it pinned for a short period of time, perhaps long enough for support to arrive, but after about a minute of combat, the tanked ship should be in a position to forice the nano ship to disengage.
By Making NOS's affectiveness worsen at higher speeds, so your 250m/s domi will still drain as much as it does, but when it goes 4k m/s its NOS's are severely weakened. You could also reduce NOS affectiveness based on size category of a ship (hvy nos vs small ship would be alot weaker)
This will make a tanked BS practically immune to the nos effect of nano ships. It will also mean inteceptors are able to chase down and land a web on their target without being drained dry by a nano NOS ship in 1 pulse (they'd get the benefit of being small and also the fact their target is fast moving and has additional penalties to their nos). Sure the inty should get drained unless its fitted with small nos itself, but it should be able to hold the nano-ship a short time, long enough for allies to maybe get closer to it to bring their higher cap webs & scramblers to aid.
It brings some danger to flying a nano-ship
agreed
"Welcome to EVE, where inflation is out of control."
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